![]() There are three different Lockpick perk cards. Open the lock menu by pressing the lock key.Face the door or extractor that you want to lock.Go into modify mode within your camp or workshop.To lock your camp doors or extractors follow these steps: It seems obvious that you can lock them, but how to do it in-game is not so clear. If so they are free to use by the next individual to claim the workshop.Are you tired of players coming around to your camp or workshops and taking your hard-earned minerals? Locking your mineral extractors makes it harder for other players to get at the goodies inside. If someone has claimed a workshop in the past and left the game, their extractors and any other constructed items may still be there.If a player character attempts to pick a lock on an extractor owned by another character, they will become wanted and will trigger turret defenses. Extractors can be locked by approaching them while in build mode, selecting "Lock" from the menu, and choosing one of four lock levels, much like locking a door.They require 100 electricity to function, powered by either power plant boxes if the corresponding Powering Up event was successfully completed or by generators made by the player character. They can be destroyed and rendered non-functional from damage by enemies, especially during Defend Workshop events, or by other player characters during an Attack on Workshop event, and will need to be repaired before they can resume production. ![]() The factories that are available for use at power plant or factory workshops cannot be constructed or moved by the player character. if the corresponding resource deposits are present. Extractors can be built at claimed public workshops and at or nearby the player character's C.A.M.P.
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